I'll be running a Mothership RPG campaign soon, and will start off with a Session 0. Anything I should be sure to include? Might do a oneshot as well if there's a bunch of time, this is our first time with this system and my first time as a GM. Thanks!

    • Hexboare [they/them]
      ·
      edit-2
      12 days ago

      It's a TTRPG, just make them roll for everything. It won't be long before they hit a nat 1 on dimming the lights and accidentally open the airlock.

        • Cowbee [he/him, they/them]
          hexagon
          ·
          12 days ago

          It has a ton of great modules too, and the Tide World of Mani has a revolutionary plot from spelled-out Marxist-Leninists and Anarchists so the players can steer the revolution however they wish (or crush it and be cringe).

          • roux [he/him, they/them]
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            edit-2
            12 days ago

            Tide World of Mani has a revolutionary plot from spelled-out Marxist-Leninists and Anarchists so the players can steer the revolution however they wish (or crush it and be cringe).

            Ok this legit sounds interesting. Like I'd find a group and have them go in blind and see what direction they choose.

            What I really, really want tho is a tabletop game in the vein of the Expanse. Like near-ish future realistic space travel and stuff. But I do like horror and scifi both crush

            • Cowbee [he/him, they/them]
              hexagon
              ·
              12 days ago

              Mothership is open-ended enough that you can do that, it doesn't have much established lore. Cloud Empress runs off of the system plus tweaks, and is a funky nausicaa inspired sci-fantasy RPG.

              Mothership is great for hard or soft sci-fi.