And the ridiculous hull down position:

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Just bouncing ideas around based on the rumours and speculation on the T14, but also pulled some influence from post-war French vehicles.

Features: The recoil/loading space behind the gun, the gun, and the "mantle" all move as one. This allows for very extreme gun depression (and elevation), though gun pitch is slowed as a result. This was an odd turret design from France. Because I wanted a secondary commander turret, the rear part of the turret remains with the turret ring so that the commander's view isn't wobbling about.

Commander turret on a little elevator. At its highest, it gives the commander a full 360 degree view a meter higher than normal.

The auto-loader runs vertically through the turret. This means that the turret can be extremely narrow, pretty much the width of two slabs of armour and the gun. The autoloader can also handle extreme gun depression and elevation. The concessions made does reduce loading speed compared to other designs though. The narrow turret reduces the width of the heaviest armour section (the front of the turret), significantly reducing weight.

Roomy in crew compartment. Just because of the positioning of seats and the shape of the cavity between the treads and the turret, there is a bunch of extra space. It's slowly being filled with stuff. The commander can directly see the screens of the driver and gunner and can tap them on the shoulder to yell at them.

Bads: To service the autoloader and load ammunition, someone has to be outside the tank. Could not think of a way to armour the separation between the magazine and crew without massively increasing size. There is a camera inside the magazine and will be manual controls for the gunner to try to unstick ammunition.

Poor hatch open ability. You are very reliant on equipment. The driver and gunner have some ability to open hatches and ride head out, but the commander doesn't due to the turret's bulk preventing them from having a top hatch.

Ammunition cook off is pretty catastrophic, but crew survivable. Ammunition armour and various cook off measures are not perfect, but are there.

Things I'd do differently given Stormwork's minimum working dimensions of 250 mm blocks and other game things: The tank would probably be smaller, especially in height. The top and bottom of the tank probably does not need 250 mm of composites each, and the turret ring doesn't need to be half a meter. I might also make the crew lie down more.

Have not figured out how to make a good looking working ADS. It's pretty cramped in there.

I could do a lot more with the electronics. The 250 mm connectors mean you can't have that many inputs and outputs.

The engine would probably be extremely different. I'm hitting about 50 km/h usually and can probably get more out of the engine atm, but it's two T-17 diesel engines. Not sure about the power to weight advantages of turbines, but unfortunately the turbines in game are enormous. The logistical advantage makes more sense to me.

Turret got a bit too cramped for the coaxial, but it would be there as well.

The engine deck would be openable. Is hard to do in Stormworks.

I'd probably do some sort of fabric seal for when the gun is at extreme depression or elevation? Maybe telescoping sheets? idk, something like that.