https://x.com/thegrayfruit/status/1853474956996464837
you don't play resident evil because of tank controls. I don't play it because I'm a scaredy-cat and I can't handle horror games. we are not the same
https://x.com/thegrayfruit/status/1853474956996464837
you don't play resident evil because of tank controls. I don't play it because I'm a scaredy-cat and I can't handle horror games. we are not the same
Also even then, the dual shock was entirely an optional peripheral for nearly two whole years until 1999 when a game was made and released to push it, and that game was called Ape Escape, a game that imho would be an entirely completely forgettable collectathon platformer if it wasn't for the fact that there wasn't a standardized twin stick control scheme yet until pretty much Halo:CE came out and entrenched a standardized twin stick control scheme. I know Halo:CE wasn't the first one, but it was the game that firmly entrenched it for twin stick controllers. Which meant that they actually experimented and came up with a unique control scheme that that again imho is likely the only reason it ever became a classic in the PSX library.
And yes, I am of the opinion that Halo:CE was a universal net loss on video games in terms of causing nearly every single game since then all feeling like they need to control the exact same way all the time.