• gerusz@ttrpg.network
    ·
    edit-2
    1 year ago

    Reminds me of how they incorporated weapon type-specific attacks in BG3. Stealing this one for sure.

    Yep, that whole weapon maneuvers system should be backported into base 5e stat, with slight modifications (i.e. they would be PB/LR instead of 1/SR, since short rests in the tabletop version are less regulated).

    (Or alternatively they could auto-proc on a crit.)

    • chetradley@lemm.ee
      hexagon
      ·
      1 year ago

      Or, perhaps go the PF2e route and allow the player to tack on a weapon maneuver of choice if their attack roll exceeds the target AC by a certain amount (5?)

      • gerusz@ttrpg.network
        ·
        1 year ago

        Too much math for 5e's design philosophy, and with bounded accuracy it would need a crit on the strongest enemies anyway.

        The actual implementation of that system could take a number of forms:

        • PB/LR for every class that is proficient with the given weapon. (The most basic implementation, but also screws over pure martials in favor of half casters.)
        • PB/LR for every class that is proficient, but fighters regain PB/2 uses when they use Second Wind.
        • PB/LR for every class that is proficient, PB/SR for fighters, monks, and barbarians.
        • PB/LR for every class that is proficient, fighters regain all uses when rolling initiative.
        • Etc...