• AernaLingus [any]
    ·
    edit-2
    3 days ago

    And then people had the nerve to complain that the exploration and combat systems in 13, 15 and 16 were linear and mindless when they actually have a higher skill floor than any of the ones people are nostalgic about.

    I think you meant lower skill floor unless I've misunderstood the thrust of your comment (I've never played an FF game apart from Crystal Chronicles so idk)

    • TheLepidopterists [he/him]
      ·
      4 days ago

      I don't think so, I meant that the minimum skill needed to play the real time/action games and 13 is higher than in the earlier games, not that they're difficult, mind you, but most older FF games you basically can't fail at, barring being under leveled.

      In the more recent, more poorly received ones you either have to make (relatively easy) choices correctly, or dodge attacks and time your own correctly. They're more engaging.

      • AernaLingus [any]
        ·
        edit-2
        3 days ago

        Oh, that is 100% my bad--I thought that skill floor meant the worst that you can possibly be rather than the worst you can be while still being able to beat the game, but Google tells me I'm mistaken. Since skill ceiling is just the best you can be period I assumed skill floor was defined the same way. In retrospect "worst you can possibly be" isn't a particularly interesting or useful metric outside of extremely constrained scenarios