have we actually hit some kind of technological limit of scene complexity that they are trying to resolve?
For gaming purposes, we haven't. Games keep increasing their level of polygons and rays and overall computational demand, but we have long ago hit the point at which additional geometry makes games look better to human eyes.
The aesthetics of any modern game will depend 99.9% on the skill of the art team and their ability to cooperate with the game devs.
For gaming purposes, we haven't. Games keep increasing their level of polygons and rays and overall computational demand, but we have long ago hit the point at which additional geometry makes games look better to human eyes.
The aesthetics of any modern game will depend 99.9% on the skill of the art team and their ability to cooperate with the game devs.