This was actually the second time I stopped learning game development and it was for the exact same reason and at the exact same lesson; basically I was learning 2D game development, got to the stage where you set up the sprites and can decide how long each sprite lasts for (so perhaps one frame in a several frame long sequence you want that one sprite to last on the screen a little longer than the rest, you can), and also setting up each sprite and such, only to realize I'd have to do this for everything that has sprites and was like noooooooope.

Maybe if I ever try to learn game development again I'll just stick to ASCII games or something. I watch the game dev videos where people make games in a short amount of time, see all the work that goes into the stuff they do, and realize it's not for me.

I'm honestly way too lazy to do any of this stuff. I wanted to be a game developer ever since I was a kid, but I'm also infinitely lazier now than I was back then.

  • NotLuigi [they/them]
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    edit-2
    10 hours ago

    I’ve been “trying to learn game development” on and off for years and it really does seem like the sort of thing where you have to continuously learn for a long period of time without having much output or without having output that would feel good to anyone but yourself. But then again I suppose that’s true for a lot of things. It’s just that I can’t spend a decade becoming a great musician to do the soundtrack and then also spend a decade becoming a great artist to do the sprites and also spend a decade becoming a great programmer to be able to code the game logic and also spend a decade becoming a great game designer to be able to put it all together.