• Dudewitbow@lemmy.zip
    ·
    7 days ago

    to be fair thats not only tied to gaben, but holds true for basically most free to play games, be it made in the U.S, Japan Korea, China or elsewhere.

    its the main reason why for example mobile game companies are trying their hardest to avoid the 17+ rating on their respective playstores (target more kids) the same way hollywood tries to avoid getting the rated R rating.

    • plinky [he/him]
      ·
      7 days ago

      Oh, i didn't mean lootboxes in general (in that everybody does them), i meant that you could resell cs2 skins and give them monetary form. Sure overwatch lootboxes are whatever, but you don't (didn't? haven't played in years)) have 0.1 % drop which you can sell for 200 bucks.

      • Dudewitbow@lemmy.zip
        ·
        7 days ago

        i mean the loot box is the gambling part, secondary market is just adding more gambling ontop of gambling, which I do agree is terrible (and honestly all items should have a single trade clause built into them but thats a seperate issue altogether) but the loot boxes at the ground level is whats causing the initial gambling addiction in the first place.