to be fair thats not only tied to gaben, but holds true for basically most free to play games, be it made in the U.S, Japan Korea, China or elsewhere.
its the main reason why for example mobile game companies are trying their hardest to avoid the 17+ rating on their respective playstores (target more kids) the same way hollywood tries to avoid getting the rated R rating.
Oh, i didn't mean lootboxes in general (in that everybody does them), i meant that you could resell cs2 skins and give them monetary form. Sure overwatch lootboxes are whatever, but you don't (didn't? haven't played in years)) have 0.1 % drop which you can sell for 200 bucks.
i mean the loot box is the gambling part, secondary market is just adding more gambling ontop of gambling, which I do agree is terrible (and honestly all items should have a single trade clause built into them but thats a seperate issue altogether) but the loot boxes at the ground level is whats causing the initial gambling addiction in the first place.
to be fair thats not only tied to gaben, but holds true for basically most free to play games, be it made in the U.S, Japan Korea, China or elsewhere.
its the main reason why for example mobile game companies are trying their hardest to avoid the 17+ rating on their respective playstores (target more kids) the same way hollywood tries to avoid getting the rated R rating.
Oh, i didn't mean lootboxes in general (in that everybody does them), i meant that you could resell cs2 skins and give them monetary form. Sure overwatch lootboxes are whatever, but you don't (didn't? haven't played in years)) have 0.1 % drop which you can sell for 200 bucks.
The TF2 hat market/crates was huge WAY Before CS2 skins.
i mean the loot box is the gambling part, secondary market is just adding more gambling ontop of gambling, which I do agree is terrible (and honestly all items should have a single trade clause built into them but thats a seperate issue altogether) but the loot boxes at the ground level is whats causing the initial gambling addiction in the first place.