Yuritopiaposadism [none/use name] to games • 6 days ago'Fallout: New Vegas' Director Cautions Devs To Avoid Making Unnecessarily 'Large' Titles:external-linkmessage-square13 fedilinkarrow-up144
arrow-up144external-link'Fallout: New Vegas' Director Cautions Devs To Avoid Making Unnecessarily 'Large' Titles:Yuritopiaposadism [none/use name] to games • 6 days agomessage-square13 Commentsfedilink
minus-squareCowbee [he/him, they/them]hexbear18·6 days agoBetter wide as a puddle, deep as an ocean than wide as an ocean, deep as a puddle. link
minus-squareSexUnderSocialism [she/her]hexbear11·edit-26 days ago I'd rather have interesting hand crafted content than hours upon hours of procedurally generated slop. link
minus-squareCowbee [he/him, they/them]hexbear13·6 days agoDepends on the rest of the game design, I'm a big fan of proc gen in certain genres but for an RPG? Hand crafted with some tasteful repeatable randomized tasks to help with economic issues is really the way to go. link
Better wide as a puddle, deep as an ocean than wide as an ocean, deep as a puddle.
I'd rather have interesting hand crafted content than hours upon hours of procedurally generated slop.
Depends on the rest of the game design, I'm a big fan of proc gen in certain genres but for an RPG? Hand crafted with some tasteful repeatable randomized tasks to help with economic issues is really the way to go.