• Aegeus@ttrpg.network
    ·
    10 months ago

    "If I had just one WISH, I'd WISH that all gold and weapons I could WISH for would vanish vanWISH from shops nearby and appear before my feet to fulfill my dreams and WISHES. WISH that would work."

    WISHWISHWISH

    My players are about to hit level 17 sometime soon, send help

    • UlyssesT [he/him]
      ·
      edit-2
      10 months ago

      The solution is to make your players afraid of a well-practiced DM that knows how to fuck with powerhungry wishes.

      "I wish for an invincible unassailable fortress"

      troll it appears... and then falls directly on top of the player

      "I wish for true immortality where nothing can kill me ever ever ever"

      troll granted... in a pocket plane with no way in and no way out

      "I wish the final boss was already dead""

      troll player is time-skipped to a far future where the boss is dead and so is everything in the campaign they know or care about

      To ensure the troll factor and keep the wishes reasonable, be sure to insist that the wish magic must be spoken out loud, without pause, and more or less be a single sentence like in almost every example given of wishes in antiquity fiction.

      • bradorsomething@ttrpg.network
        ·
        edit-2
        10 months ago

        Since it’s cast as an action, it’s good to require a six second cap on the wish.

        Edit: also, while they’re admiring the limitation of the wish, remind them to roll of they ever get to cast wish again. If it’s not a lower level spell, there’s a chance they lose the power.

        • UlyssesT [he/him]
          ·
          10 months ago

          Since it’s cast as an action, it’s good to require a six second cap on the wish.

          Perfect. chefs-kiss

  • UlyssesT [he/him]
    ·
    10 months ago

    All of the stuff worth stealing would have a better chance of surviving the Meteor Swarm damage. the-more-you-know

    • UlyssesT [he/him]
      ·
      10 months ago

      The shitty part is that last I checked fireball had no explosive properties apart from "rule of cool" from DMs that want it to have explosive properties. It was a dinky little glowy point-and-click dot that goes fwoosh, does fire damage, then vanishes.

      I think that's ridiculous, but a rules lawyer could shoot down the fun unless that changed when I wasn't looking.

      • SolOrion@sh.itjust.works
        ·
        edit-2
        10 months ago

        Huh?

        Could you explain this because it's very confusing. Or are we not talking 5E?

        It's a fireball.. that has a big AoE. So if it's a roughly hand sized sphere but it deals damage in a big sphere.. logically it has to explode, right?

        Beyond that it's got the word "explosion" in the spell description, at least on dnd beyond.

        A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame.

        • UlyssesT [he/him]
          ·
          10 months ago

          but it deals damage in a big sphere.. logically it has to explode, right

          It doesn't do any special damage or bypass hardness of objects, so that doesn't sound like an explosion except in "flavor" text. At least it ignites objects, which it didn't do in previous editions.