That's cos it is heavy, the game will queue inputs for over an entire second it's crazy. I think I would have enjoyed dark souls 3 more if it didn't have the aggressive input queueing
I mean, my understanding is that that's deliberate. You're not really supposed to be able to just sweep bad inputs under the rug with cancels & stuff. Sometimes, you just make the wrong call & get your ass kicked because of it.
The input queuing is by design, it's supposed to make you pay more attention to attack telegraphs and the move sets of bosses since you can't just cancel an attack into a dodge.
Do you mean the input queuing? I like them but alw found the aggressive input queueing made the game feel shit sometimes.
mostly yeah, it felt pretty heavy compared to other games
That's cos it is heavy, the game will queue inputs for over an entire second it's crazy. I think I would have enjoyed dark souls 3 more if it didn't have the aggressive input queueing
I mean, my understanding is that that's deliberate. You're not really supposed to be able to just sweep bad inputs under the rug with cancels & stuff. Sometimes, you just make the wrong call & get your ass kicked because of it.
The input queuing is by design, it's supposed to make you pay more attention to attack telegraphs and the move sets of bosses since you can't just cancel an attack into a dodge.
Yeah, I understand the design intent, I just don't like it. To me it makes the game feel unresponsive and clunky.
Ok, I get that.
Imho I feel it helps to add weight to attacks that a lot of RPGs are missing but I can see why you wouldn't like it.