This is a followup to @SorosFootSoldier@hexbear.net 's recent thread for completeness' sake.

I'll state an old classic that is seen as a genre defining game because it is: Myst. Yes, it redefined the genre... in ways I fucking hated and that the adventure game genre took decades to fully recover from. It was a pompous mess in its presentation and was the worst kind of "doing action does vague thing or nothing at all, where is your hint book" puzzle gameplay wrapped in graphical hype which ages pretty poorly as far as appeal qualities go.

So many adventure games tried to be Myst afterward that the sheer budgetary costs and redundancy of the also-rans crashed the adventure game genre for years.

  • UlyssesT [he/him]
    hexagon
    ·
    10 months ago

    and the famed reactivity and choice only works if you do things exactly how the developers intended you to do them

    Even after patches, a fair number of plot moments were missed/flubbed not because of bad choices but just "you should have done X first" timing jank. I never met the Zhentarim hideout people because I did other quests too much so I got an empty room after convincing the lookout to give me the key. ok