Honestly this plus "Skyrim-in-space" make me feel pretty confident that this game is going to have staying power just because we know how good the modding community is for bethesda games. Skyrim was panned up front as genre generic fantasy with a pinch of viking magic but has been played continuously for a decade plus because it made for such a good blank slate to add onto. Also I guarantee every current UI issue already has modders working on it. Starfield script extender just dropped and the game hasn't even officially been released
Cause you and I both know the only thing that makes Bethesda games big sellers is the fact that anyone that buys them goes "Oh boy, I cant wait for the modders to make it actually interesting/fun/etc"
On the other hand, I came across pirates boarding a freighter yesterday. I shot down the pirate ship and boarded the freighter. The gravity generator was malfunctioning so it would sometimes have gravity and sometimes be zero g. There were navigation puzzles, some of which could only be done in normal grav and some in zero-g.
None of the random side content in FO4 is anywhere near that interesting.
It'd probably grate on me the second time I do it. Doesn't mean that it's not more interesting than the generic "this settlement needs you to shoot some dudes" FO4 encounter.
Its more interesting because its the first time you've encountered it. after a year you'll have the same criticisms about starfield radiant quests that you did about fallout 4 radiants.
Its fallout 4 in space.
But with a worse interface and a lot more menus that are annoying to navigate.
Honestly this plus "Skyrim-in-space" make me feel pretty confident that this game is going to have staying power just because we know how good the modding community is for bethesda games. Skyrim was panned up front as genre generic fantasy with a pinch of viking magic but has been played continuously for a decade plus because it made for such a good blank slate to add onto. Also I guarantee every current UI issue already has modders working on it. Starfield script extender just dropped and the game hasn't even officially been released
Which really sucks, if you think about it.
Cause you and I both know the only thing that makes Bethesda games big sellers is the fact that anyone that buys them goes "Oh boy, I cant wait for the modders to make it actually interesting/fun/etc"
Yeah the interface is awful.
On the other hand, I came across pirates boarding a freighter yesterday. I shot down the pirate ship and boarded the freighter. The gravity generator was malfunctioning so it would sometimes have gravity and sometimes be zero g. There were navigation puzzles, some of which could only be done in normal grav and some in zero-g.
None of the random side content in FO4 is anywhere near that interesting.
You'll be bored by that new radiant by the 10th time you do it.
It'd probably grate on me the second time I do it. Doesn't mean that it's not more interesting than the generic "this settlement needs you to shoot some dudes" FO4 encounter.
Its more interesting because its the first time you've encountered it. after a year you'll have the same criticisms about starfield radiant quests that you did about fallout 4 radiants.
that's just console first UI design school Bethesda have subscribed to since Skyrim.
I know, its heavily consolified, but its bad even for bethesda.
arguably since Oblivion
Some mods have attempted to fix the menus.
I'd like to see some complete UI overhauls at some point, but right now I'm using a mod that increases the refresh rate to 120hz from 30 in the menu's