And narrative FPS games are usually the protagonist leading things (often alone). There's probably a technical reason for this. Making a compelling RPG would require lots of effort and money. Capitalism ruins the day again.
Unfortunately for me, I guess, the few DND pen and paper games I played were a bit too similar to CRPGs except I had to do the math myself and they were combat heavy games. If I could get a computer to do the things that a computer does well but leave the rest for human creativity, I might play pen and paper (and computer stat sheet/combat roll calculator) again.
And narrative FPS games are usually the protagonist leading things (often alone). There's probably a technical reason for this. Making a compelling RPG would require lots of effort and money. Capitalism ruins the day again.
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Unfortunately for me, I guess, the few DND pen and paper games I played were a bit too similar to CRPGs except I had to do the math myself and they were combat heavy games. If I could get a computer to do the things that a computer does well but leave the rest for human creativity, I might play pen and paper (and computer stat sheet/combat roll calculator) again.