Rocket League has proved that competitive physics gameplay is very popular and fun. The tricky bit is getting physics and netcode to work well enough. They keep the interactions low via player count and one ball/object. I think there's potential for other team-based physics sportish stuff. I think the survival royale aesthtic is gonna wear thin when that's kinda just everyday life for many people.
A friend of mine and me played this fps where you could shift your centre of gravity and combined that with unreal tournament type weapons. Was really fun
Rocket League has proved that competitive physics gameplay is very popular and fun. The tricky bit is getting physics and netcode to work well enough. They keep the interactions low via player count and one ball/object. I think there's potential for other team-based physics sportish stuff. I think the survival royale aesthtic is gonna wear thin when that's kinda just everyday life for many people.
A friend of mine and me played this fps where you could shift your centre of gravity and combined that with unreal tournament type weapons. Was really fun