• mac@programming.dev
    hexagon
    ·
    edit-2
    10 months ago

    They removed charging again for deleting and reinstalling but are still charging for installing on a different device. So they just realized that there's no way to enforce the former without people abusing it

    • ramble81@lemm.ee
      ·
      10 months ago

      They could still abuse the latter if they use a VM to tweak the device fingerprint, and you know that'll happen.

      The other thing that was brought up, and is a good point, is that this will cause publishers to yank their games from anything like GamePass as the cost will be an unknown liability to them.

      • RonSijm@programming.dev
        ·
        10 months ago

        It'll probably much easier... In the end, Unity needs to call something to let them know there was an install, like http://telemetry.unity.com?game=DiabloImmortal&deviceId=acb-123

        After installing a game locally or on a VM / Sandboxie, someone will figure out how it works... Then you just generate a lot of calls, either call it locally or through a proxylist / botnet - and you have millions of installs.

        • ramble81@lemm.ee
          ·
          10 months ago

          That brings up a good point. If they were smart they'd encrypt the fingerprint payload so it can't be easily spoofed. However, I thought I read that this was going to apply to already existing games. So short of the developers (laughably) issuing an update for existing games, how are they going track installs of older games? And that's probably easier to target for the lulz.

          • RonSijm@programming.dev
            ·
            10 months ago

            well sure, they would probably encrypt the payload, but they'd still have to add the encryption code / key in there to be able to do that.

            It wouldn't be as easy as just finding the correct url and calling it loads of times, but someone cracking the game would already be deobfuscating and reverse engineering the code anyways patch out the DRM.

            So figuring out how Unity "calls home" and replicating it can't be too complicated

    • Hector_McG@programming.dev
      ·
      10 months ago

      It's going to be to Unity's benefit to make tracking installs a token gesture and overcharge developers, with prohibitively expensive legal action required to claw any overcharges back. So guess what's going to happen ?