i know i'm late to the party, but it's a slick little supernatural mystery on a 19th century merchant vessel. i'm reading through Lucas Pope's devlog on the TIGSource forums now.

also how do I autohide all the cyberpunk threads? you guys play other video games, right?

  • Straight_Depth [they/them]
    ·
    4 years ago

    Yes! The only bad thing about this game is that it ended. Would love a sequel or something with similar mechanics.

    Any other games that can piece a mystery narrative like this?

    • pilsken [he/him]
      ·
      4 years ago

      I'm gonna slightly disagree.

      Obra Dinn is the perfect example of a game that is special because it's finite, has a stellar singular mechanic and extremely distinct visual style. It's wonderful because it is the distilled vision of an artist without comitee, without perfecting or "improving" on it. We don't need more games that play like Obra Dinn, we need more games that are made like Obra Din..

      Would i play a Obra Dinn 2? In a heartbeat. But i think the world is better off with somethings being singular creations.

    • Randomdog [he/him]
      ·
      4 years ago

      It's drastically different in almost every way other than "you solve mysteries" but the Ace Attorney series are amazing games.

    • HumanBehaviorByBjork [any, undecided]
      hexagon
      ·
      4 years ago

      I've been told that What Remains of Edith Finch is similar, but I haven't gotten around to it yet. You might like Her Story, which is mechanically different, but also has a pulpy mystery that you solve nonlinearly. Also Obra Dinn sort of follows in the footsteps of point-and-click adventures (not that The Secret of Monkey Island is similar tonally).

      • MarxistHedonism [she/her]
        ·
        4 years ago

        I enjoyed Edith Finch but I wouldn’t say it’s similar at all. It’s closer to a walking simulator but does have some very engaging storytelling.

        If you haven’t already played it, Papers Please, another game by Lucas Pope, is also terrific. He knows how to make very mundane jobs into fantastic games.

  • a_jug_of_marx_piss [he/him]
    ·
    4 years ago

    I really love the contrast of mundane and extraordinary in Pope's games. I would not have expected to enjoy a game about an insurance inspector just doing their job this much.

  • autismdragon [he/him, they/them]
    ·
    4 years ago

    I've never played anything as satisfying as this. Figured it out all on my own, though I brute force guessed a few things and then learned later that it actually IS possible to figure out everything from in-game evidence (even though the game TELLS you it expects you to guess lol). Even did some editing on the Wikia I was so into it.

    [Only other gaming experience I can say was as satisfying as Obra Dinn for me was a Link Between Worlds, which I also figured out all on my own. Completed it too.]

    • HumanBehaviorByBjork [any, undecided]
      hexagon
      ·
      4 years ago

      I'm pretty sure it's almost completely different, but it's also really good. You're an insurance claims adjuster who has to go aboard a ghost ship and figure out what happened to everyone. It's hard to say anything else without spoiling a lot but if you like solving mysteries, like maritime history, or like really clever graphical shaders, check it out.

    • NephewAlphaBravo [he/him]
      ·
      edit-2
      4 years ago

      I've heard it compared in the sense that it's broadly about pure exploration and mystery, idk that it has much in common otherwise