• _NoName_@lemmy.ml
    ·
    edit-2
    1 year ago

    Or, ya know, just learn another language. It's not a big jump.

    Edit: Godot 4.x is already slated to support a plethora of languages- including C#.

    But even if the devs decided to not support C# for some reason: you're really going to walk away from a game engine over not being able to use C#?

    • McWolke@lemm.ee
      ·
      1 year ago

      It's a single purpose language. Learning it will bring you no benefit other than using Godot.

      Learn c# and you can do basicly anything you want.

      Also gdscript is kinda ugly.

    • TheFogan@programming.dev
      ·
      edit-2
      1 year ago

      Well I mean the biggest thing that would be the ultimate ideal would be anything that can maximize the ability to bring existing unity projects over to godot. IE minimal refactoring needed.

      Big thing is not just getting people to start their new projects, but what about those who have spent 3+ years mastering their game, only to have the rug pulled out from under them when it was 80% of the way to release worthy.