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Joined 1 year ago
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Cake day: July 12th, 2023

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  • TheFogan@programming.devtoMemes@lemmy.mlWe must resist
    ·
    9 months ago

    I do agree on the whole, It's the next phase of automation. The real problem stems from the fact that we hold onto the system where a tiny handful of people get the full benefit of the productivity, while the others are paid in time incriments which value goes down with demand, so as more jobs are automated or assisted (to allow more work with less people), supply demand devalues the labor.


  • Well I mean the biggest thing that would be the ultimate ideal would be anything that can maximize the ability to bring existing unity projects over to godot. IE minimal refactoring needed.

    Big thing is not just getting people to start their new projects, but what about those who have spent 3+ years mastering their game, only to have the rug pulled out from under them when it was 80% of the way to release worthy.


  • Exactly why IMO more game dev's really need to be looking into godot. After hearing about gamemaker changing their terms, my thought was the writing is on the wall. It's impossible to predict when the terms are going to change. I can't imagine spending hundreds of hours working on a major project without knowing for certain that at the end of the day you know what the rules are going to be on licensing the engine.



  • would be nice, but doesn't seem to really happen, (incumbancy advantage). Also the bigger problem that isn't solved by voting them out or even term limits. Access to money is important to win an election. Same people have money, those people pick candidates that are loyal and see to it that they win. When one old corrupt politician dies we'll get a new one pushed by the corporate media.