I've maintained truces with powergamers that can behave and actually participate in a story: they can do their metagame math flexes when fights break out. I don't hinge story outcomes on fights taking a specific amount of time and I never expect any specific NPC to escape/survive any such fights. It works out well.
Part of the truce is those players have to accept other players do not share their metagaming fascination and still want to participate and have a purpose in fights.
honestly really cannot recommend pf2e enough. its codified, not just vibes based or an unspoken rule. if you arent setting up to help allies and do some teamwork, youre gonna fail, and theres more options to metagame jerking your buddy off so that he gets big crits than anything else. also ive dmed it some times, and the amount of work for the dm is drastically reduced, to the point that adlibbing with minimal planning is trivial to do, the monsters are mathed out and actually make sense for their levels. no guesswork involved.
if you havent tried it, id recommend the beginners box, best ttrpg product ive ever gotten. basically a prebuilt boardgame worth of stuff but its a ttrpg.
I have no regrets switching over myself. "D&D One" licensing and rent-seeking skullduggery was a repeat of the same skullduggery that lead to Paizo quitting the D&D franchise to begin with.
ohh youve already swapped? how youve been liking it? lmk if you need any tips, we've been playing it since 2e came out. and we bought like almost all the products for 2e after they became a union shop, we know some of the people who work at paizo personally too.
and when i say ive been trying to break the system for years, i mean it. i do almost daily research of pf2e for my games. its such a well designed system.
I've been enjoying it even if converting over has had a lot of unlearning/relearning snags from leaving 5th edition. So far so good but I have a ways to go.
I've maintained truces with powergamers that can behave and actually participate in a story: they can do their metagame math flexes when fights break out. I don't hinge story outcomes on fights taking a specific amount of time and I never expect any specific NPC to escape/survive any such fights. It works out well.
Part of the truce is those players have to accept other players do not share their metagaming fascination and still want to participate and have a purpose in fights.
honestly really cannot recommend pf2e enough. its codified, not just vibes based or an unspoken rule. if you arent setting up to help allies and do some teamwork, youre gonna fail, and theres more options to metagame jerking your buddy off so that he gets big crits than anything else. also ive dmed it some times, and the amount of work for the dm is drastically reduced, to the point that adlibbing with minimal planning is trivial to do, the monsters are mathed out and actually make sense for their levels. no guesswork involved.
if you havent tried it, id recommend the beginners box, best ttrpg product ive ever gotten. basically a prebuilt boardgame worth of stuff but its a ttrpg.
I have no regrets switching over myself. "D&D One" licensing and rent-seeking skullduggery was a repeat of the same skullduggery that lead to Paizo quitting the D&D franchise to begin with.
ohh youve already swapped? how youve been liking it? lmk if you need any tips, we've been playing it since 2e came out. and we bought like almost all the products for 2e after they became a union shop, we know some of the people who work at paizo personally too.
and when i say ive been trying to break the system for years, i mean it. i do almost daily research of pf2e for my games. its such a well designed system.
I've been enjoying it even if converting over has had a lot of unlearning/relearning snags from leaving 5th edition. So far so good but I have a ways to go.
yeah when i recently played baldurs gate i actually had the opposite problem. mostly i was just shocked how i put up with 5e for so long