It's insane how much it's changed even in the past year. The jump from 2.8-2.9 is huge and they're starting to make the entire program node based which will be amazing for parametric/procedural workflows.
Really shows the massive strides they've made in a relatively short time period. It's more user friendly than Maya now and the existence of an ever expanding plug in library makes Blender the Emacs of the 3D modeling world.
I feel that, if you ever wanted to get back into it though, now's the time. Everything is so streamlined and like you said, there are people who've been using it since 1.8 that are amazing at showing exactly what you need to know.
I kinda figured out most of it by just messing around, but the Blender Guru guy does a great job of explaining modifier stacks and materials. Most of the models in this scene are only like 30-40 manually placed vertices lol. The rest of it is just done automatically by Catmull-Clark and Cycles
deleted by creator
It's insane how much it's changed even in the past year. The jump from 2.8-2.9 is huge and they're starting to make the entire program node based which will be amazing for parametric/procedural workflows.
This
Followed by
This
Really shows the massive strides they've made in a relatively short time period. It's more user friendly than Maya now and the existence of an ever expanding plug in library makes Blender the Emacs of the 3D modeling world.
deleted by creator
I feel that, if you ever wanted to get back into it though, now's the time. Everything is so streamlined and like you said, there are people who've been using it since 1.8 that are amazing at showing exactly what you need to know.
I kinda figured out most of it by just messing around, but the Blender Guru guy does a great job of explaining modifier stacks and materials. Most of the models in this scene are only like 30-40 manually placed vertices lol. The rest of it is just done automatically by Catmull-Clark and Cycles