naw it's truth. those games were lazily designed. even contra let people have access to the contra code. artificial difficulty is a real thing, and if you look at the gameplay mechanics from a developer point of view there's just not much there.
You have no actual analysis, just conclusions asserted as facts.
i'm sorry that you don't want to actually read anything and attach yourself so fully to a piece of software, enough to think that i'm attacking you by attacking a badly designed slog meant to extract capital.
Clearly you are unable to discuss this topic constructively, so it would be better to just pick topics you will engage with in a better manner.
i'm picking topics just fine, you're the one who is taking my points on a trash game personally.
but either way you should probably just get outside more (of you can do so without it being too dangerous, of course).
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naw it's truth. those games were lazily designed. even contra let people have access to the contra code. artificial difficulty is a real thing, and if you look at the gameplay mechanics from a developer point of view there's just not much there.
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i'm sorry that you don't want to actually read anything and attach yourself so fully to a piece of software, enough to think that i'm attacking you by attacking a badly designed slog meant to extract capital.
i'm picking topics just fine, you're the one who is taking my points on a trash game personally.
quoted to demonstrate your hypocrisy.
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