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    • garbage [none/use name,he/him]
      ·
      4 years ago

      sekiro was great. no doubt. it was intended to be a tenchu game, and i actually liked the difficulty because the checkpoints weren't annoying. the final boss was ridiculously difficult, but that's the final boss.

      as for the rest of them, they were just a slog. look at a no hit play through, the entire dark souls series takes 9 hours. botw if you were going for a no hit run takes like double that and that's a single game. it was just bloated artificial difficulty and most of the people that defend it are people who got trapped in the slog and want to justify forcing themselves to play through bloated bullshit.

        • garbage [none/use name,he/him]
          ·
          4 years ago

          because it's artificial bloat. if you do it perfect there's only 9 hours of gameplay throughout three games.

          the entire point i'm making is that they're making you go back to the beginning every single run, it's like an NES game. NES developers openly talk about how they made their games incredibly difficult to lengthen gameplay time.

          for a development studio that made millions of dollars off of the game to barely put any actual content into it is just unjustifiable.