I went through 37 levels to beat it, but that doesn't even tell the whole story, since I got 1-ups like half the time.

Fun game though

    • NoisyOwl [he/him]
      hexagon
      ·
      8 months ago

      I don't really know how Nabbit works, but aren't most of the rooms instant death pits anyway?

      • Pili [any, any]
        ·
        8 months ago

        The most difficult part for me was the rotating fire bars, Nabbit would have made it very easy I think.

        • NoisyOwl [he/him]
          hexagon
          ·
          8 months ago

          I forgot about the rotating fire bars because it wasn't in the final checkpoint, and I did each checkpoint on a different session.

      • chrisbrummel@infosec.pub
        ·
        8 months ago

        Both Nabbit and Yoshi can take hits, but can still die by falling or touching lava. Still very difficult but considerably easier.

  • LaGG_3 [he/him, comrade/them]
    ·
    8 months ago

    I'm still working my way through it. Is this the last level as-in the Bowser castle or as-in whatever special world they have?

    • NoisyOwl [he/him]
      hexagon
      ·
      edit-2
      8 months ago

      This is the level you unlock by 100%ing the game (all seeds, 10-coins, and flagpole tops)

      • LaGG_3 [he/him, comrade/them]
        ·
        8 months ago

        I'm glad they keep the option out there for true Mario sickos, but I've skipped that bit in most of the recent games lol

  • Dirt_Owl [comrade/them, they/them]
    ·
    8 months ago

    What is it with games this year spamming instant deaths? I thought they'd figured out that was a big no no in level design years ago.

    • NoisyOwl [he/him]
      hexagon
      ·
      8 months ago

      I don't know about the larger trends, but Mario games have always had a lot of them. You fall down a pit and you're dead.

      Also it's pretty typical for modern Mario games to have a nice normal difficulty curve, and then if you 100% it you get a final challenge that's just completely outside the bounds of the rest of the game's difficulty. This one was just even nastier than the last several incarnations. I'm not sure what the thinking behind these is, unless it really is "yeah we know you're playing Kaizo hacks."