As a DM dice are there to make noise behind the screen and raise tension. They're a psychological tool as much as they are a randomizer.
Personally I play a lot of World of Darkness games, which runs on dice pools, so if I can just keep obviously adding more and more dice to a pool, recount once or twice and roll to really sell the illusion that they may be in for something a lot bigger and scarier than they are. Or just roll a handful of dice as moments are going on, give a facial reaction and let that simmer under the surface for a while.
Yeah you ripped someone's heart out in 3 seconds because your fast and strong, cool now you're covered in blood and a walking Masquerade breach becaise you punched through someone's ribcage The cops are on their way, second inquisition are listening in on radios, the Prince is disappointed that an elder is this careless and the sheriff is going to laugh at you as you're turning to dust because disciplines can only do so much before you fall into torpor because you're out of blood points/at max hunger.