Good, this guy sucks.
Good, this guy sucks.
It's too bad Doug TenNapel is a fucking awful person
Do you just take an extra long time to do the requests and get paid per hour?
I'll take a referral.
Please be careful with the tuna. Tuna has a lot of mercury and cats are smaller than humans so it can really fuck them up.
Planescape: Torment is the spiritual precursor to Disco Elysium and is very good. It has more combat than Disco Elysium, but most forced encounters can be avoided through dialogue. I highly recommend it - play with high Wisdom and talk to everything like it was Disco Elysium. You can drop the difficulty of the combat using a slider in the settings as well. It's a little more serious than Disco, but that's really to be expected, and there is a lot of good humor and heartbreak in it.
It's in the church, you need specific high stats while getting everyone to dance. You pass out, speak with the city, and if you have the correct stats you receive a vision of the nuke.
Any advice if I want to use a seedbox?
My favorite Winnie the Pooh media is the Russian version.
https://www.youtube.com/watch?v=l3yhBEQlH_Y
I apologize and hope I did not ruin the game for you or anyone. My first post here.
I think the ending is purposefully anticlimactic.
The actual solving of the mystery is secondary to everything else that's going on, and the fact that it's some super-communard weirdo living on an island that you can just never get to until after the resolution of the actual events of the plot. All the apparent nonsense video-gamey clues that you find regarding someone hiding in certain spots throughout Revachol, the island being the lowest-probability location for the shot to have been taken, the idea that "communism killed him," and other weird points throughout the game I may be forgetting: all of these tie together when you find this one old man who explains everything in detail in one final conversation. He is the hidden piece of it all, the key to the puzzle, and behind him, another answer to everything: the cryptid. But you can only find this out after the main events of the game, when people are already dead and gone or their lives changed irrevocably. The truth behind whodunit didn't matter to them.
I enjoy reading this game as, in many ways, a parody of Planescape: Torment. I would suggest checking that game out (create a character with high WIS and become a mage and talk to everyone) if you liked DE.
Nah, I think it's constructive for people to hear that some people suck.