spoiler

Overall I fucking loved it but there was a few parts of the ending that felt a bit anti-climatic. I get they wanted to structure the story is such a way that even players who fucked the investigation up could find the killer, but it is weird that there’s really no way to really solve the case before shit goes down and then you just, find the guy. But I guess that feeds into the narrative that no single person is really in control of much outside of themselves.

Also didn’t like there wasn’t a “I’m turning I my badge” option for Harry (if there was one I didn’t see it). That seemed to fit the best into my RP. But idk maybe Harry wants to sober up entirely before he makes such a decision. I did get Kim to agree to be my partner tho which made me happy. I also also expecting as sort of “trial” at the end where my psyche makes an analysis of what kind of cop I turned out to be, but we just got in the motor carriage and left.

Kinda tempted to reload a save from before I encountered Ruby cuz I’m pretty sure there’s shit I missed, I was playing things kinda safe cuz I was sorta RP Harry as trying not to fuck things up and I think that bit me. Also I’m bummed I never got to meet with Steban again, don’t think I timed that right.

Anyway I’ll probably do a fash play through in a month or so.

  • jtsavage [he/him]
    ·
    edit-2
    3 years ago

    I think the ending is purposefully anticlimactic.

    spoiler

    The actual solving of the mystery is secondary to everything else that's going on, and the fact that it's some super-communard weirdo living on an island that you can just never get to until after the resolution of the actual events of the plot. All the apparent nonsense video-gamey clues that you find regarding someone hiding in certain spots throughout Revachol, the island being the lowest-probability location for the shot to have been taken, the idea that "communism killed him," and other weird points throughout the game I may be forgetting: all of these tie together when you find this one old man who explains everything in detail in one final conversation. He is the hidden piece of it all, the key to the puzzle, and behind him, another answer to everything: the cryptid. But you can only find this out after the main events of the game, when people are already dead and gone or their lives changed irrevocably. The truth behind whodunit didn't matter to them.

    I enjoy reading this game as, in many ways, a parody of Planescape: Torment. I would suggest checking that game out (create a character with high WIS and become a mage and talk to everyone) if you liked DE.

      • jtsavage [he/him]
        ·
        3 years ago

        I apologize and hope I did not ruin the game for you or anyone. My first post here.

        • effervescent [they/them]
          ·
          edit-2
          3 years ago

          Oh jeez no it’s okay I’ve played it. That’s perfectly understandable. Welcome, comrade!

          Edit: I apparently messed up spoilers in several of my posts so :shrug-outta-hecks:

        • ednice
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          edit-2
          1 month ago

          deleted by creator

        • NomadicWarMachine [any]
          hexagon
          ·
          3 years ago

          Honestly I had like half the ending spoiled for me before even starting it but I still really enjoyed playing through the story none the less.