I'll have to look at your project then, thanks for releasing it. I'm curious how you managed to do all that.
That's what I thought at the beginning too, when I grabbed Godot, but I can't say that anymore. It seems like Godot has slowed down my development process and I recently returned to Unity after a couple of months trying Godot. I will keep a close eye on the development of Godot though, with enough changes (especially to the UI designer part of it), I'm willing to try again.
That looks amazing, you're a good UI designer. I can't get my head around Godot's UI builder, l very much prefer Unity's, so seeing something like your GodotOS blows my mind.
I think I'm missing something, I don't get the joke.
You called progress instead of print function at the end.
That's such a weird concept, definitely a shower thought. I like the idea of it, even though it's very unlikely. We might never know... That's the same vibe as with the "we're in a simulation" theory. Hard to prove or disprove.
I use Memmy, but I don't really like it. I might try Voyager looking at people's comments.
That would be amazing to have Brackeys tutorials on Godot. You can already see a difference in the influx of new tutorials and channels around that topic, and I feel like it'll just grow.
I want to start with this: I am sorry.
If that's not an apology, then I don't know what is. I'm not defending them by any means, I've moved my projects away from Unity over to Godot already and am not planning to go back. But you can't argue they haven't apologized. If they proposed their fees in this form right from the beginning, there would probably be no drama at all.
Podlasie in Poland, definitely. My friend's parents have both the same maiden name despite not being closely related. Their whole village has basically the same surname.
Finally no more clunky rail setups. Opens up so many possibilities.
If you give a fixed value they'll low ball it and you'll generally end up in.between theirs and yours, so you'll have to aim high.
Exactly. That's why you say a specific number, which you hope you'll get (which is a high end of your range), but in your mind be prepared to accept a lower offer (which is a low end of your range). If you say a range it's like if you said just the low end of the range, the high end doesn't matter anymore to the recruiter. That's at least what I've been doing recently and it usually works well.
Hopefully the donations will allow them to hire professional developers that will guide them in the correct direction. It's good enough for hobbyists like myself and I hope there is a potential that it'll grow to be a serious competitor for other engines.
Yeah, saying a range makes no sense. You hope for the high end, but all they hear is the low end. I always say a specific number.
Not everyone's opportunities are the same. If you can afford to be pushy and can afford to walk away, then sure - do that. However, I personally would not put the whole opportunity on the line and walk away just because a recruiter won't tell me a range. In my last interview they didn't give me any range, while I gave them my expectation, which was a bit inflated, and they just accepted my offer. Could I get more if I knew the range? Probably. But I can't be mad at them, as they matched my expectation. And I enjoy the job so far.
It all depends on the situation, as you also mentioned. I'm just arguing that saying "walk away if they don't tell you a range" is a bit of an exaggeration and might do more harm to some people than good.
I got just about 60% by switching the company. Previously biggest bump that I got internally was about 30%, when I put an ultimatum on the table. Without the ultimatum I'd probably get like 10% max. It's always either switching the job or the threat of switching the job that will make them pay.
I did this several times and never got a proper reply. They say stuff like "It depends on the person and is calculated individually". You can't really argue over that unless you're willing to be very pushy or just straight up walk away from the table - which is something you don't want to do in most cases.
Just your daily reminder that open source alternatives exist, most notably Godot. Free of worries about any fees, let's support and build ourselves a better future.
It's technically Epic, not Unreal Engine, who gave the award. I'm being pedantic, sorry. Nonetheless, it is super interesting they are supporting Godot. They know their tools are on completely different levels and they are not direct competitors. Supporting Godot helps them remove Unity from the game, which already is more of a direct competitor than Godot. Open source is the future, and I'm happy to switch to Godot and support them.
Great, looking forward to hear your feedback!