After only playing the souls games, I have to say it's worth getting past that hurdle of being forced to use a new playstyle. They both have much faster combat than souls that I've come to enjoy more. Parrying is more forgiving in Bloodborne since it is at range and I love the rally mechanic. Sekiro is a totally different animal since you need to learn to deflect or not progress, but once it clicks the combat is very addictive. I think those benefits are worth not having the build variety of Souls and Elden Ring.
Yep, & that's why I love it it lol. All the games from Demon's Souls to Elden Ring are rhythm-based to an extent, but Sekiro is 100% rhythm. Once you memorize enemy attack rhythms, it's totally possible to get through the game with no deaths or even hits; the fact that everything can be deflected or countered makes the game easy once you have it down to muscle memory. One thing I don't like playing on console is there is no official way to fight mini-bosses in memories like major bosses, so Sword-Saint Isshin wound up easier for me than the Snake Eyes and Long Arm fights in NG+.