I can think of some obvious examples to start with, but my subtle but insidious nominee is Fable III. Fittingly for a pretentious grifter like Molyneux, the game requires you to raise a specific amount of gold or your kingdom is destroyed and you get a bad ending. The goalposts are moved by the game if you raise money in ways it doesn't approve of, and it is simply impossible to reach the fundraising goal in any way that isn't at least Enlightened Centrist levels of evil, the kind that lanyard-wearing neoliberals giggle about. That's right, you need to be at least this evil or your kingdom is destroyed. So deep and really makes you think about the hard decisions that are made by the ruling class, doesn't it? :zizek:

  • steve5487 [none/use name]
    ·
    3 years ago

    bioshock 2 communism is when you do the borg and no one matters, also the collectivist is portrayed way less sympathetically than the libertarian nutjob

    • axont [she/her, comrade/them]
      ·
      3 years ago

      The Bioshock series in general is full of ideology that gestures in directions but never quite gets there. Bioshock 2 is probably the worst culprit because it was made by the B-team and they seemed to just want to flip around the story from the first one to get a product out. The first game was laser pointed at how much of a dipshit Ayn Rand was and it's probably the most coherent one. 2 is somehow aimed at criticizing both socialism and that particular kind of John Stuart Mill utopian liberalism and it just falls apart. Utopia is when nobody has free will except there's a dictator lady over the radio who tells you what to do.

      • steve5487 [none/use name]
        ·
        3 years ago

        I think the first game actually came off slightly in favour of libertarians by portraying them as principled

        • axont [she/her, comrade/them]
          ·
          3 years ago

          i'm not sure what you mean, since the libertarians betray every single one of their principles the second anything goes wrong. Andrew Ryan even nationalizes Fontaine Futuristics once he starts getting pulverized in the market. The hypocrisy goes even further to the point the libertarians create a person who has no individual will of his own, then goes even further by using pheromones to control people against their will. All of this despite Andrew Ryan's constant talk about the great chain and glorious free individual and blah blah. I'm pretty sure the devs are libs, but they at least had a keen sense that libertarian policies are effectively indistinct from wacky fascist dictatorship.

      • steve5487 [none/use name]
        ·
        3 years ago

        I got that impression. It really seemed like you were supposed to like and respect Andrew Ryan

    • FunkyStuff [he/him]
      ·
      edit-2
      3 years ago

      I never bothered to finish Bioshock 2 because the fact every level had 2+ escort missions made it extremely frustrating for someone with no FPS skills. I got about halfway through I think. I don't know if the way the antagonist is portrayed during the first and second acts of the game is ever subverted, but assuming it doesn't you're absolutely right. Andrew Ryan was portrayed as a greedy, misguided but principled man in the first game. In the second game Lamb is just a 1984 red fash tankie who wants to take everyone's free will away!!!

      • Spiderman [any]
        ·
        3 years ago

        Uh Lamb is more like a shrink that mixed Freud, Jung and a lot of drugs cough Adam. It’s…pretty fun ngl