I can think of some obvious examples to start with, but my subtle but insidious nominee is Fable III. Fittingly for a pretentious grifter like Molyneux, the game requires you to raise a specific amount of gold or your kingdom is destroyed and you get a bad ending. The goalposts are moved by the game if you raise money in ways it doesn't approve of, and it is simply impossible to reach the fundraising goal in any way that isn't at least Enlightened Centrist levels of evil, the kind that lanyard-wearing neoliberals giggle about. That's right, you need to be at least this evil or your kingdom is destroyed. So deep and really makes you think about the hard decisions that are made by the ruling class, doesn't it? :zizek:

  • FunkyStuff [he/him]
    ·
    edit-2
    3 years ago

    I never bothered to finish Bioshock 2 because the fact every level had 2+ escort missions made it extremely frustrating for someone with no FPS skills. I got about halfway through I think. I don't know if the way the antagonist is portrayed during the first and second acts of the game is ever subverted, but assuming it doesn't you're absolutely right. Andrew Ryan was portrayed as a greedy, misguided but principled man in the first game. In the second game Lamb is just a 1984 red fash tankie who wants to take everyone's free will away!!!

    • Spiderman [any]
      ·
      3 years ago

      Uh Lamb is more like a shrink that mixed Freud, Jung and a lot of drugs cough Adam. It’s…pretty fun ngl