As Sun Tzu said, the best strategy is to stretch out your supply lines while shortening the enemies and then put yourself in a position to be easily surrounded
The thing with these videogame brained people is that absolutely none of those games simulate supply and logistics in any meaningful way because they boring for a game, but in reality the efficiency of these things is like 50% of the contribution to a war.
From what I remember, HoI4 originally didn't even simulate fuel until a DLC added it in, fucking FUEL in a game about WW2, a conflict where access to oil was a major determining factor in strategy, like the Germans reorienting towards the Caucasus, and literally the reason for Japan declaring war on the Allies. And like, earlier HoI games did have fuel, so Paradox had just decided to not have this feature for some reason.
Although even with all of its simplifications, HoI4 still has a supply system, with infrastructure playing a role in how well a given region can be supplied, preventing you from just sticking all of your troops in one province, plus the new equipment system (previous games just had a general "supply" resource, plus industrial capacity that was spent on producing troops), where you have to actually make rifles and cannons and all the other stuff and equip your divisions with them, so it does simulate a decent amount of logistical stuff. The problem's probably more so that the AI is too bad to really resist the player, so fucking up your logistics doesn't screw you over as bad as it should.
I was actually just reading the rules of how it works , based on the previous comment, & it's kind of fascinating. So like, your units have to remain in direct "communication" with basically your HQ in order to move, attack, or defend themselves. Lines of Communication from HQ radiate out in straight lines horizontally, vertically, & at 45-degree angles, but can't travel "obliquely", or through units/solid terrain basically.
If a combat unit is out of communication, it can't do anything, but you have a couple special "signal" units that can basically serve as repeaters for lines of communication from HQ.
It's not really doing logistics, but you are forced to consider how you move your troops in ways that relate to more than just "what gives me the most damage", basically.
As Sun Tzu said, the best strategy is to stretch out your supply lines while shortening the enemies and then put yourself in a position to be easily surrounded
True genius level operational thinking
Sun Tzu in the minds of chuds: "Always be fighting, cause fighting is cool warrior stuff and fun and shit."
Actual Sun Tzu: "Fighting is shit, don't do it unless you have to. Also pack a lunch dumbass."
:michael-laugh: that's pretty much how i remember it. Its funny that its so popular with chuds/reddit brains
"I don't want peace. I want problems, always!"
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The thing with these videogame brained people is that absolutely none of those games simulate supply and logistics in any meaningful way because they boring for a game, but in reality the efficiency of these things is like 50% of the contribution to a war.
No bullets, no fuel, no food, no offensive.
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Marxists are all masochists though we don't count. Our judgement of "fun" is not normal.
From what I remember, HoI4 originally didn't even simulate fuel until a DLC added it in, fucking FUEL in a game about WW2, a conflict where access to oil was a major determining factor in strategy, like the Germans reorienting towards the Caucasus, and literally the reason for Japan declaring war on the Allies. And like, earlier HoI games did have fuel, so Paradox had just decided to not have this feature for some reason.
Although even with all of its simplifications, HoI4 still has a supply system, with infrastructure playing a role in how well a given region can be supplied, preventing you from just sticking all of your troops in one province, plus the new equipment system (previous games just had a general "supply" resource, plus industrial capacity that was spent on producing troops), where you have to actually make rifles and cannons and all the other stuff and equip your divisions with them, so it does simulate a decent amount of logistical stuff. The problem's probably more so that the AI is too bad to really resist the player, so fucking up your logistics doesn't screw you over as bad as it should.
old hoi4 had oil as a resource u needed to build shit with but the second u deployed it it just ran magically without any regard for fuel.
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Nobody wants to play logistics simulator they want that stuff worked out for them in the macro while they focus on the shooty shooty.
I was actually just reading the rules of how it works , based on the previous comment, & it's kind of fascinating. So like, your units have to remain in direct "communication" with basically your HQ in order to move, attack, or defend themselves. Lines of Communication from HQ radiate out in straight lines horizontally, vertically, & at 45-degree angles, but can't travel "obliquely", or through units/solid terrain basically.
If a combat unit is out of communication, it can't do anything, but you have a couple special "signal" units that can basically serve as repeaters for lines of communication from HQ.
It's not really doing logistics, but you are forced to consider how you move your troops in ways that relate to more than just "what gives me the most damage", basically.
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I wanted to play logistics simulator :I-was-saying:
Tfw one of my favourite things to do in ARMA is to run supplies between base and the frontline.