The setting for Shadowrun is so good, but my table found the crunch of 5e a little too much. We ended up switching to Anarchy and had a blast, even if we did have to homebrew it a bit.
You sound like you have a lot of tabletop experience, so you should be fine. I had a few folks at the table that had never played a tabletop game before and they were way overwhelmed when we did the food fight scenario even though they loved the overall experience and the setting. Anarchy helped out a lot for that.
Yeah that makes sense, I've played or GMed shadowrun multiple times over 5 years. I actually kinda hate Food Fight for the intro to Shadowrun as it is 100% a combat encounter and what makes Shadowrun unique (besides the fluff) is the ability to solve encounters in a variety of ways and use legwork/prep to your advantage.
And speaking of legwork, I really enjoyed Anarchy having a sort of "prep montage" mechanic that can help speed up that part of the game for the table since different build required different levels of prep.
The setting for Shadowrun is so good, but my table found the crunch of 5e a little too much. We ended up switching to Anarchy and had a blast, even if we did have to homebrew it a bit.
Yeah I've heard good things about Anarchy but we wanted to try something with some more crunch after some dissapointment with Cyberpunk Red
You sound like you have a lot of tabletop experience, so you should be fine. I had a few folks at the table that had never played a tabletop game before and they were way overwhelmed when we did the food fight scenario even though they loved the overall experience and the setting. Anarchy helped out a lot for that.
Yeah that makes sense, I've played or GMed shadowrun multiple times over 5 years. I actually kinda hate Food Fight for the intro to Shadowrun as it is 100% a combat encounter and what makes Shadowrun unique (besides the fluff) is the ability to solve encounters in a variety of ways and use legwork/prep to your advantage.
I agree that Food Fight has its weaknesses.
And speaking of legwork, I really enjoyed Anarchy having a sort of "prep montage" mechanic that can help speed up that part of the game for the table since different build required different levels of prep.