Yeah that makes sense, I've played or GMed shadowrun multiple times over 5 years. I actually kinda hate Food Fight for the intro to Shadowrun as it is 100% a combat encounter and what makes Shadowrun unique (besides the fluff) is the ability to solve encounters in a variety of ways and use legwork/prep to your advantage.
And speaking of legwork, I really enjoyed Anarchy having a sort of "prep montage" mechanic that can help speed up that part of the game for the table since different build required different levels of prep.
Yeah that makes sense, I've played or GMed shadowrun multiple times over 5 years. I actually kinda hate Food Fight for the intro to Shadowrun as it is 100% a combat encounter and what makes Shadowrun unique (besides the fluff) is the ability to solve encounters in a variety of ways and use legwork/prep to your advantage.
I agree that Food Fight has its weaknesses.
And speaking of legwork, I really enjoyed Anarchy having a sort of "prep montage" mechanic that can help speed up that part of the game for the table since different build required different levels of prep.