I wish FromSoft games had a story mode or something so people could still experience the world without dealing with the bullshit. Now, I love the bullshit (mostly) and I think it's a really good, clever game that rewards you for paying attention, but I won't deny that losing a bunch of souls because you died to something stupid is extremely demoralizing. I have no doubt there's a bunch of people who would really enjoy the world of Dark Souls if they could just experience it in a more friendly way.
I won't deny that losing a bunch of souls because you died to something stupid is extremely demoralizing
I think this is exactly where people differ in relation to Fromsoft games, and it's really a coin toss... you either find this kind of bullshit all-my-souls-gone moment demoralizing and frustrating, or you go "ahh fuck! well, let's try again" and carry on... I'm happy that I happen to be in the latter category, as it turns out, and find it immensely enjoyable even when I get fucked over by the game lol
They're basically the same games made by the same devs using the exact same design philosophy
Does any Armored Core game have difficulty levels or accessibility options? Why do they get a pass? Is it because this isn't about people with disabilities but actually about your weird hate boner for the Souls series?
Being mad about the "prepare to die" shit is just dumb, that was marketing and you can blame Bandai for that (plus it was still significantly less cringe than Bethesda calling every one of their glitch fests "game of the year" when it's time to package the game with the 3 DLCs that had less than half the content of one Souls DLC for twice the price)
I don't give them as much of a pass as you say. I want Armored Core games to have difficulty sliders and accessibility options.
Hmm, sounds a lot like what a lib says when called out about how they didn't criticize after they said something about Russia or China
All I'm doing is calling out your hypocrisy here because I've never seen a single comment of yours saying a single negative thing about Armored Core but you never shut up about Souls or Elden Ring, even if you don't mention it by name it's always obvious what you're talking about
I'm not defending any of the Souls games or Elden Ring's lack of accessibility options but I'd argue that literally every Souls game already has more accessibility options than any Armored Core game just by the virtue of being playable co-op, you can literally just have someone else carry you through the whole series if you really wanted to and have a friend who's into it (I'm genuinely willing to do this for anyone)
I suppose the aesthetic difference is grimdark quasi medieval schlock is tiresome to me and big flying robot go brrrrr.
On the one hand I agree that sci fi, cyberpunk and giant mechs are better than midieval fantasy but if you think all the Souls series has is grimdark then you don't know what you're talking about
Hell the main reason 99% of all soulslikes not made by From suck so much is because they're grimdark for the sake of grimdark instead of interesting lore
I am not mad about it. It's just eye rolling marketing I poked mild fun at, and poking fun at the game's marketing clearly upset you so you reacted to that with directed hostility toward me for most of your reply.
I don't mean to be hostile but maybe I can't help it when I've seen you hating on the Souls games for months now in a way that's honestly kind of weird
I'm not saying everyone has to like the games but you went out of your way to bring up Elden Ring in a discussion about predatory practices in gaming specifically microtransactions, something no Fromsoft game has or does. Why do this? I followed the link you provided then and am I the only one who finds it kinda funny that the same site criticizing Elden Ring as not being accessible enough also praises the TERF wizard game for its accessibility options and defends their position by saying that they're "here to serve people with disabilities first and foremost" or some bullshit as if trans peo people with disabilities don't exist? Am I the only one?
I don't want to be a dick about this, I agree with and like 90% of your posts. You're objectively a better poster than most on Hexbear that 90% the time, which makes all the hate posting about Gambo and Souls all the more cringe
Seriously question, how much of your dislike of Souls or Elden Ring is from the actual games? You don't have to like them but it seems clear to me that you don't know enough about the series to hate it, just enough to hate an idea you've formed about it based on some of the most vocal and toxic parts of the fanbase (which I'm sure you'll assume I'm part of even though I hate those guys) and honestly I think since Elden Ring your hate for Gambo has just bled into this
I get that you hate but defining yourself in opposition to and the things redditers like can just lead to a different kind of cringe
So I mostly don't want to reply to the vitriol beyond what I already have, but by most reasonable understandings of grimdark, I would contend that the Soulsborne games aren't particularly grimdark. They are a little tonally and very aesthetically dark most of the time, but that's not what grimdark is. Grimdark is Guts dragging himself over broken glass for months trying to protect Casca from the demons that they both attract and not even being able to sleep more often than like once a week because there's always some fucking phantom sneaking up trying to eat their souls or something. Grimdark is oriented around animosity and squalor as much as powerlessness and morbidness.
Yes, I did use Berserk as a contrasting example.
Dark Souls is extremely gothic in its writing in the sense that it's perpetually mournful of basically everything in the world because the world is already mostly dead and the rest of it is dying. You can say that's tedious or tacky or whatever and that's fine, I'm not telling you to like it, but it has a very different tone from what "grimdark" suggests. If most of Dark Souls was like Blight Town, you'd have a good case, but most of the time you're in ruins or natural environments fighting off echoes of the past while reading epitaphs. On a story level, the struggle isn't dedicated opponents or even really your own weakness nearly so much as it is the entropy of the universe.
Yes, the intro cutscene to DS2 is in many respects grimdark. Go look at another one, literally any of the other ones.
Okay Bloodborne is, well, ironically less gothic in the sense I described but it's oriented around cosmic horror, the "grimdark" is mostly a veneer that you get baited on before the werewolves start having 4 mouths and tentacles. It is very blood blood nightmare blood though, but the "nightmare" part is pretty cool
I don't really know what to think of Elden Ring tbh. I don't think it's a very good game, but I think the relationship between society and cosmology in it is actually really cool (at least sometimes) and way more than I can remember seeing from basically any other game.* I also really like the cult that seems to be based on idealizing achieving immortality by reversing death, where normally the body is destroyed and the soul persists, by having the soul destroyed and the body persisting, turning the subject into kind of vegetative post-human (and maybe sort of a god?)
idk, it has a lot of stuff in it that is baffling but makes just enough sense to be interesting, which is just what I like compared to the common fantasy route of, if not being hopelessly paint-by-numbers, doing imaginary particle physics for no reason, like the cosmological equivalent of GoT politics where there is a lot of information but very little of it means anything at all in terms of themes or expressing ideas external to the text.
Elden Ring is way higher fantasy than the previous games (following the trend of escalation), which makes it harder to categorize as grimdark fantasy is usually very deliberately low fantasy for obvious reasons, but idk.
*There are interesting text-dumps in Elder Scrolls books, but that stuff almost never appears anywhere in the actual game, whereas it actually does factor into Elden Ring at least a bit (especially the endings)
Your sneaky edit doesn't change the fact that I pointed out to you it was just a marketing gimmick, you were the one acting like it was a core part of the series while mocking the games, care to explain what you meant by that? Did it have something to do with marketing?
I really don't understand, this just feels like debate bro shit to me and I genuinely thought you were better than that (I still think you are, which really makes this sad)
Then stop living up to the stereotypes of a toxic fan
Fine but first you have to tell me, what that stereotype is and how I live up to it?
Also I find it really funny that you're basing who you think I am on stereotypes, my analogy was right you really are being a lib
Dark Souls is too hard for my tastes, as much as I want to just walk around the worlds and see them.
I have 0 interest in BotW, crafting stuff isnt for me. Just lemme find/earn the item.
Street Fighter isn't in my top tier fighting series.
Most point and click/old timey adventure games (like the aforementioned Myst) were boring to me.
I wish FromSoft games had a story mode or something so people could still experience the world without dealing with the bullshit. Now, I love the bullshit (mostly) and I think it's a really good, clever game that rewards you for paying attention, but I won't deny that losing a bunch of souls because you died to something stupid is extremely demoralizing. I have no doubt there's a bunch of people who would really enjoy the world of Dark Souls if they could just experience it in a more friendly way.
I think this is exactly where people differ in relation to Fromsoft games, and it's really a coin toss... you either find this kind of bullshit all-my-souls-gone moment demoralizing and frustrating, or you go "ahh fuck! well, let's try again" and carry on... I'm happy that I happen to be in the latter category, as it turns out, and find it immensely enjoyable even when I get fucked over by the game lol
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They're basically the same games made by the same devs using the exact same design philosophy
Does any Armored Core game have difficulty levels or accessibility options? Why do they get a pass? Is it because this isn't about people with disabilities but actually about your weird hate boner for the Souls series?
Being mad about the "prepare to die" shit is just dumb, that was marketing and you can blame Bandai for that (plus it was still significantly less cringe than Bethesda calling every one of their glitch fests "game of the year" when it's time to package the game with the 3 DLCs that had less than half the content of one Souls DLC for twice the price)
Is this going to make you hate Armored Core?
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Hmm, sounds a lot like what a lib says when called out about how they didn't criticize after they said something about Russia or China
All I'm doing is calling out your hypocrisy here because I've never seen a single comment of yours saying a single negative thing about Armored Core but you never shut up about Souls or Elden Ring, even if you don't mention it by name it's always obvious what you're talking about
I'm not defending any of the Souls games or Elden Ring's lack of accessibility options but I'd argue that literally every Souls game already has more accessibility options than any Armored Core game just by the virtue of being playable co-op, you can literally just have someone else carry you through the whole series if you really wanted to and have a friend who's into it (I'm genuinely willing to do this for anyone)
On the one hand I agree that sci fi, cyberpunk and giant mechs are better than midieval fantasy but if you think all the Souls series has is grimdark then you don't know what you're talking about
Hell the main reason 99% of all soulslikes not made by From suck so much is because they're grimdark for the sake of grimdark instead of interesting lore
I don't mean to be hostile but maybe I can't help it when I've seen you hating on the Souls games for months now in a way that's honestly kind of weird
I'm not saying everyone has to like the games but you went out of your way to bring up Elden Ring in a discussion about predatory practices in gaming specifically microtransactions, something no Fromsoft game has or does. Why do this? I followed the link you provided then and am I the only one who finds it kinda funny that the same site criticizing Elden Ring as not being accessible enough also praises the TERF wizard game for its accessibility options and defends their position by saying that they're "here to serve people with disabilities first and foremost" or some bullshit as if trans peo people with disabilities don't exist? Am I the only one?
I don't want to be a dick about this, I agree with and like 90% of your posts. You're objectively a better poster than most on Hexbear that 90% the time, which makes all the hate posting about Gambo and Souls all the more cringe
Seriously question, how much of your dislike of Souls or Elden Ring is from the actual games? You don't have to like them but it seems clear to me that you don't know enough about the series to hate it, just enough to hate an idea you've formed about it based on some of the most vocal and toxic parts of the fanbase (which I'm sure you'll assume I'm part of even though I hate those guys) and honestly I think since Elden Ring your hate for Gambo has just bled into this
I get that you hate but defining yourself in opposition to and the things redditers like can just lead to a different kind of cringe
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Have you tried Synthetik? It’s full of difficulty sliders.
So I mostly don't want to reply to the vitriol beyond what I already have, but by most reasonable understandings of grimdark, I would contend that the Soulsborne games aren't particularly grimdark. They are a little tonally and very aesthetically dark most of the time, but that's not what grimdark is. Grimdark is Guts dragging himself over broken glass for months trying to protect Casca from the demons that they both attract and not even being able to sleep more often than like once a week because there's always some fucking phantom sneaking up trying to eat their souls or something. Grimdark is oriented around animosity and squalor as much as powerlessness and morbidness.
Yes, I did use Berserk as a contrasting example.
Dark Souls is extremely gothic in its writing in the sense that it's perpetually mournful of basically everything in the world because the world is already mostly dead and the rest of it is dying. You can say that's tedious or tacky or whatever and that's fine, I'm not telling you to like it, but it has a very different tone from what "grimdark" suggests. If most of Dark Souls was like Blight Town, you'd have a good case, but most of the time you're in ruins or natural environments fighting off echoes of the past while reading epitaphs. On a story level, the struggle isn't dedicated opponents or even really your own weakness nearly so much as it is the entropy of the universe.
Yes, the intro cutscene to DS2 is in many respects grimdark. Go look at another one, literally any of the other ones.
Okay Bloodborne is, well, ironically less gothic in the sense I described but it's oriented around cosmic horror, the "grimdark" is mostly a veneer that you get baited on before the werewolves start having 4 mouths and tentacles. It is very blood blood nightmare blood though, but the "nightmare" part is pretty cool
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I don't really know what to think of Elden Ring tbh. I don't think it's a very good game, but I think the relationship between society and cosmology in it is actually really cool (at least sometimes) and way more than I can remember seeing from basically any other game.* I also really like the cult that seems to be based on idealizing achieving immortality by reversing death, where normally the body is destroyed and the soul persists, by having the soul destroyed and the body persisting, turning the subject into kind of vegetative post-human (and maybe sort of a god?)
idk, it has a lot of stuff in it that is baffling but makes just enough sense to be interesting, which is just what I like compared to the common fantasy route of, if not being hopelessly paint-by-numbers, doing imaginary particle physics for no reason, like the cosmological equivalent of GoT politics where there is a lot of information but very little of it means anything at all in terms of themes or expressing ideas external to the text.
Elden Ring is way higher fantasy than the previous games (following the trend of escalation), which makes it harder to categorize as grimdark fantasy is usually very deliberately low fantasy for obvious reasons, but idk.
*There are interesting text-dumps in Elder Scrolls books, but that stuff almost never appears anywhere in the actual game, whereas it actually does factor into Elden Ring at least a bit (especially the endings)
You claim to hate yet you edit your post after the fact and claim I'm the one who's mad
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Your sneaky edit doesn't change the fact that I pointed out to you it was just a marketing gimmick, you were the one acting like it was a core part of the series while mocking the games, care to explain what you meant by that? Did it have something to do with marketing?
I really don't understand, this just feels like debate bro shit to me and I genuinely thought you were better than that (I still think you are, which really makes this sad)
Fine but first you have to tell me, what that stereotype is and how I live up to it?
Also I find it really funny that you're basing who you think I am on stereotypes, my analogy was right you really are being a lib
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I think that's just watching lore videos on YouTube
BOTW only has a crafting mechanic for food. There is 0 other crafting in the game.