This is a followup to @SorosFootSoldier@hexbear.net 's recent thread for completeness' sake.

I'll state an old classic that is seen as a genre defining game because it is: Myst. Yes, it redefined the genre... in ways I fucking hated and that the adventure game genre took decades to fully recover from. It was a pompous mess in its presentation and was the worst kind of "doing action does vague thing or nothing at all, where is your hint book" puzzle gameplay wrapped in graphical hype which ages pretty poorly as far as appeal qualities go.

So many adventure games tried to be Myst afterward that the sheer budgetary costs and redundancy of the also-rans crashed the adventure game genre for years.

  • Corroded@leminal.space
    hexbear
    20
    10 months ago

    Doom Eternal. I guess I was expecting more of Doom 2016 but instead it was an abundance of arcade mechanics and parkour.

    I also feel like the soundtrack was slightly worse than 2016.

    • AntiOutsideAktion [he/him]
      hexbear
      13
      10 months ago

      It felt like it was railroading basic playstyle. You HAD to do a specific cycle of all the different moves that dropped ammo for the other moves and if you didn't run around in circles doing that you starved and died. In 2016 you could have a favorite weapon for instance.

    • Comp4 [she/her]
      hexbear
      10
      10 months ago

      Same with me. I really enjoyed Doom 2016 but Eternal was in no way what I would have wanted from a new Doom.

    • Beaver [he/him]
      hexbear
      9
      10 months ago

      Same. I love Doom 1, 2, 3 and 2016, I still play them all every so often. I didn't like the artificial gameyness of the the Doom Eternal combat puzzles and maps. Doom is at it's worse when you're artificially locked in an arena with monsters, those should instead be an organic part of the level.

      • WittyProfileName2 [she/her]
        hexbear
        6
        10 months ago

        I still think Doom 3 putting the torch as a separate tool from all the weapons was good game design, I will forever be salty that they changed that for BFG edition because of the nerds that complained about it.

        • Beaver [he/him]
          hexbear
          4
          10 months ago

          I agree, in areas where Doom 3 turns into more of an arena shooter, there's enough lighting that you don't need it. The light and weapon management is part of the survival horror aspect of maze section. Obvs its okay to not like Doom 3, it's the most different of these games, but having the light always on is just making the game easier and less scary.

    • UltraGreen [comrade/them]
      hexbear
      2
      edit-2
      10 months ago

      Oh nooo lol. Eternal is probably in my top 3 favorite games. Especially with all the mods you can do on PC. It definitely has a niche though, but I think it's excels in that niche so well that I say it's the best feeling FPS mechanics, in my opinion of course.

        • UltraGreen [comrade/them]
          hexbear
          5
          10 months ago

          I'm mostly referring to master level/randomizer mods. These don't change the game in a major way, so if you don't like the gameplay you probably won't enjoy the mods. Really, all it does is up the difficulty. I love it, but it can be hard.

          If you want another try at that almost arcade like, fast FPS gameplay, I'd recommend Turbo Overkill. Indie game, goofy yet fun story.