I love some of these games with cards for attacks and such, but the deckbuilding aspect is an issue for me as I have no skill at the building part. Several of these games I get all the way to the final boss and then get roflstomped because I didn't build a good enough deck by then.
You need to get rid of your starting deck because it's weak, you need to keep a small deck so you can redraw your most powerful cards more frequently, and you need cards that'll draw more cards to get you to your powerful cards again, however I get to the last boss and predictably I failed to get rid of all my starting cards, I failed to make my deck small, and I fail to find enough cards that draw more cards, and then add on top of that the boss having surprise abilities that nullify whatever tactic you'd been relying on till then (in one case I had a build that was all about hitting enemies with poison because it ignores armor, only for the last boss to have an ability that auto-transforms poison stacks into stacks of a debuff that increases incoming damage).
Games like this really need to add an easy mode, not all of us can master the deckbuilding aspect.
The whole point about these kind of games is about iteration and learning from them. Many people just play very fast and without any reflection, on what actually went wrong. Never forget that all of these games want you to win. Deck building isn't a magical skill, it is just familiarity with the game and it's mechanics. The balance between "do I have enough cards that do something" and "do I have enough resources/time/mana to play my cards that do something" just comes through experience. And if you don't enjoy the experience, it's fine to find something else.
I love some of these games with cards for attacks and such, but the deckbuilding aspect is an issue for me as I have no skill at the building part. Several of these games I get all the way to the final boss and then get roflstomped because I didn't build a good enough deck by then.
You need to get rid of your starting deck because it's weak, you need to keep a small deck so you can redraw your most powerful cards more frequently, and you need cards that'll draw more cards to get you to your powerful cards again, however I get to the last boss and predictably I failed to get rid of all my starting cards, I failed to make my deck small, and I fail to find enough cards that draw more cards, and then add on top of that the boss having surprise abilities that nullify whatever tactic you'd been relying on till then (in one case I had a build that was all about hitting enemies with poison because it ignores armor, only for the last boss to have an ability that auto-transforms poison stacks into stacks of a debuff that increases incoming damage).
Games like this really need to add an easy mode, not all of us can master the deckbuilding aspect.
The whole point about these kind of games is about iteration and learning from them. Many people just play very fast and without any reflection, on what actually went wrong. Never forget that all of these games want you to win. Deck building isn't a magical skill, it is just familiarity with the game and it's mechanics. The balance between "do I have enough cards that do something" and "do I have enough resources/time/mana to play my cards that do something" just comes through experience. And if you don't enjoy the experience, it's fine to find something else.