I know a guy who started getting into SSBM as Fox and he really got into like, studying framerates of different moves and learning all these complicated tricks and stuff, and the other guy he would play with played Marth and just smashed everything all the time, and the Fox player got so mad every time because he could see that the Marth player wasn't using all the technical tricks and meanwhile half the time Fox would try to do something fancy and end up dashing off an edge or something and giving up stock. Like yeah if you're trying to get to top level play you need to learn the tricks but you also gotta learn how to deal with button mashing.
Totally different kinda game but I've had the same experience with Go. Lots of people overplay in all sorts of ways, leaving weaknesses behind to play faster, making too many groups to take away points, trying to build too large of an area, etc. It's easy to get mad and frustrated because you know that it goes against theory and it shouldn't work - but a lot of times if you try to punish it too early or too severely, you're the one that ends up in a bad situation. You have to respect that their moves have value and that their strategy can work, and you have to engage with what they're doing while remaining calm and looking for ways to bleed them.
Something that happened to me way back when I started playing Soku, I was getting clapped since I wanted to execute something, I learned these games are not about trying to force what you want to do but about doing what you have to do instead.
Totally different kinda game but I've had the same experience with Go. Lots of people overplay in all sorts of ways, leaving weaknesses behind to play faster, making too many groups to take away points, trying to build too large of an area, etc. It's easy to get mad and frustrated because you know that it goes against theory and it shouldn't work - but a lot of times if you try to punish it too early or too severely, you're the one that ends up in a bad situation. You have to respect that their moves have value and that their strategy can work, and you have to engage with what they're doing while remaining calm and looking for ways to bleed them.
We talking pokemon go....? Cause like, I see what you mean; personally I go for control of the battlefield kind of play and try and surprise them with like a shadow type (idk I don't really play pokemon go but you make it sound fun)
Nah, who the heck in their right mind would play a board game over the actual pokemon app; can you imagine carrying the thing with you everywhere every time you want to capture a pokemon? Plus if it's only called Go, it sounds like an indie pokemon go clone but with the added gimmick of being a board game. I doubt the board game can match the app's complexity.
I know a guy who started getting into SSBM as Fox and he really got into like, studying framerates of different moves and learning all these complicated tricks and stuff, and the other guy he would play with played Marth and just smashed everything all the time, and the Fox player got so mad every time because he could see that the Marth player wasn't using all the technical tricks and meanwhile half the time Fox would try to do something fancy and end up dashing off an edge or something and giving up stock. Like yeah if you're trying to get to top level play you need to learn the tricks but you also gotta learn how to deal with button mashing.
Totally different kinda game but I've had the same experience with Go. Lots of people overplay in all sorts of ways, leaving weaknesses behind to play faster, making too many groups to take away points, trying to build too large of an area, etc. It's easy to get mad and frustrated because you know that it goes against theory and it shouldn't work - but a lot of times if you try to punish it too early or too severely, you're the one that ends up in a bad situation. You have to respect that their moves have value and that their strategy can work, and you have to engage with what they're doing while remaining calm and looking for ways to bleed them.
Something that happened to me way back when I started playing Soku, I was getting clapped since I wanted to execute something, I learned these games are not about trying to force what you want to do but about doing what you have to do instead.
We talking pokemon go....? Cause like, I see what you mean; personally I go for control of the battlefield kind of play and try and surprise them with like a shadow type (idk I don't really play pokemon go but you make it sound fun)
https://en.m.wikipedia.org/wiki/Go_(game)
Is what fae is talking about and it is pretty cool
Just clicked that link and I don't know, I don't think so. The graphics look terrible and the gameplay seems less polished; is it still early access?
pretty sure they're talking about the board game Go
Nah, who the heck in their right mind would play a board game over the actual pokemon app; can you imagine carrying the thing with you everywhere every time you want to capture a pokemon? Plus if it's only called Go, it sounds like an indie pokemon go clone but with the added gimmick of being a board game. I doubt the board game can match the app's complexity.