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  • SkeletorJesus [he/him]
    ·
    1 year ago

    Also everything's assumed to work around car infrastructure.

    Wasn't it City: Skylines that had an extremely realistic simulation of traffic flow that showed what a fucking shitshow car infrastructure is? IIRC they had to add a mechanic where cars magically disappeared if they got stuck for too long because making a car-centric city was miserable and inefficient.

    • Dessa [she/her]
      ·
      1 year ago

      They also had to cheat numbers to reduce the number of parking lots.