• Bloobish [comrade/them]
    ·
    1 year ago

    I seriously blame RPGs that created the "give X to Y" to increase their "heart meters" for reinforcing the fucking punch clock style theory of "romance" (there's likely a lot of other factors but it feels pretty relevant for the gamer/incel/internet culture)

    • SpiderFarmer [he/him]
      ·
      1 year ago

      I wish it were that easy. Heck, only in dating sims can I manage to juggle work, college, and keeping up with friends.