It had magic item modifiers (damage, hit rating, stat boosts), actual tile based graphics instead of letters like Rogue, and a little bit of a storyline. Still turn-based, random dungeons, classic roguelike features but with a save feature and safe towns with merchants it was more forgiving.
I think I did the same thing in college. Kid me had no idea what I was doing. Adult me maxed intelligence and blasted everything that moved with spells.
Castle of the Winds is tons of fun, I remember getting part one on an old demo disc and replaying it constantly when I was a kid. Not the most complex or detailed game of its kind, but the sprite work is still fresh in my mind an embarrassing number of years later
There's an old rogue-lite called Castle of the Winds from ages ago in all its 16 bit glory
Sounds cool, what sets it apart (other than being OG as fuck).
It had magic item modifiers (damage, hit rating, stat boosts), actual tile based graphics instead of letters like Rogue, and a little bit of a storyline. Still turn-based, random dungeons, classic roguelike features but with a save feature and safe towns with merchants it was more forgiving.
Fuck yes. Took me years but one month I sat down and finished it and It's an erernal triumph for me.
I think I did the same thing in college. Kid me had no idea what I was doing. Adult me maxed intelligence and blasted everything that moved with spells.
Castle of the Winds is tons of fun, I remember getting part one on an old demo disc and replaying it constantly when I was a kid. Not the most complex or detailed game of its kind, but the sprite work is still fresh in my mind an embarrassing number of years later
Hell yeah. I grew up with the shareware version, too. It's a pain in the ass to get it to work on a modern OS, unfortunately.