it's a decent feature but it's a bit over-done and you start to wonder who is obsessively climbing all this weird shit to paint it when you're supposed to be the first person who's been somewhere in a 500+ years or you've broken into some facility etc.
wish suits would give level artists the time to make stuff where you don't need the play-design crutch
The highlights as a navigation aid are good, but ideally you do it in a way that actually fits the environment design. I posted a pic of Returnal showing how they used a fringe of little white plants growing on the edges of platforms.
it's a decent feature but it's a bit over-done and you start to wonder who is obsessively climbing all this weird shit to paint it when you're supposed to be the first person who's been somewhere in a 500+ years or you've broken into some facility etc.
wish suits would give level artists the time to make stuff where you don't need the play-design crutch
The highlights as a navigation aid are good, but ideally you do it in a way that actually fits the environment design. I posted a pic of Returnal showing how they used a fringe of little white plants growing on the edges of platforms.