Saw some gameplay from SMT3 and SMT5 and they look like the most generic video game of all time. Why do people care about these.

  • WhyEssEff [she/her]
    ·
    edit-2
    4 months ago

    SMT’s combat is extremely intricate. I remain steadfast in my belief that Press-Turn Battle is the most fun and most strategically-engaging system of turn-based combat outside of deliberate subversions on the formula such as Undertale turning the enemy’s turn into timed danmaku.

    Unironically could not disagree more with the idea that it’s generic as it’s one of the most consistently batshit series I have encountered, writ-large. It’s batshit to the point of being barely penetrable.

    (spoilers) For example, SMT3 Nocturne

    is about Tokyo being turned into an inverted sphere in which you punch demons shirtless because a child dropped a scorpion in you and eventually possibly beat up the moon (God, kind of, also not metaphorically the moon it is a fucking sphere) by allying with a wheelchair-bound Lucifer (old man, balding, also the child). You light a menorah by killing a bunch of skull guys (literally skeleton-motorcycle btw). You befriend Dante from the Devil May Cry series.