I haven't played elden ring as much as the other games, but here are some things:
Having two shields on the same arm gives you the weight penalty of both shields with almost no benefit.
He has a bow equipped, but no arrows. Arrows are free, there is no penalty to equipping them.
He has two swords equipped in the same hand, both do magic damage and are about the same speed I think? Almost no benefit switching between them.
I don't know enough to comment on the trinkets
He doesn't have the health or mana flasks on the hotbar, only the customized alchemy flask that has only 1 use per rest.
His equip load is nearly maxxed out, which means he doges very slowly with few iframes and a heavy controller vibration every time he hits the ground.
Having most of his stats in magic makes it really weird that there is no mana/FP flask on the hotbar. Like does he only summon his 3 spirits to fight and only cast one FP-bar of spells?
I also heard that he posted this very early after the game came out and he is in the winter/mountain biome which is kind of late game. That implies he put a lot of hours in to get there with this build and was in fact not working his 20h grindset a day at tesla.
Radagon's Soreseal boosts all physical stats at the expense of lowering damage resistance. He's using Rogier's Rapier and Moonveil, both of which have predominantly INT scaling, making this mostly useless; the vigor will be cancelled out by the increased damage taken and likewise he's using the endurance to wear heavier armor which cancels out. The str does nothing, moonveil has B dex scaling at +10 so that's maybe doing a tiny amount.
The turtle talisman boosts stamina recovery a little. It's fine, but also not really enough to matter. Long gone are the days of the Chloranthy Ring.
Graven school boosts spell damage, which is actually good (assuming he casts spells, which...).
Crimson amber medallion +1 gives +7% HP, which is okay, but there are definitely better options.
Other fun facts:
You can only summon one spirit ash at a time so there's 0 reason to have 3 on the hotbar
Worth having quick at hand if you're doing any dungeon with those little gargoyle things in 'cos it makes them attack each other. Useless in any other situation 'cos they don't scale well enough with int to be worth the focus they also consume when thrown.
level 111 vigor 31 ????
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I haven't played elden ring as much as the other games, but here are some things:
I also heard that he posted this very early after the game came out and he is in the winter/mountain biome which is kind of late game. That implies he put a lot of hours in to get there with this build and was in fact not working his 20h grindset a day at tesla.
Radagon's Soreseal boosts all physical stats at the expense of lowering damage resistance. He's using Rogier's Rapier and Moonveil, both of which have predominantly INT scaling, making this mostly useless; the vigor will be cancelled out by the increased damage taken and likewise he's using the endurance to wear heavier armor which cancels out. The str does nothing, moonveil has B dex scaling at +10 so that's maybe doing a tiny amount.
The turtle talisman boosts stamina recovery a little. It's fine, but also not really enough to matter. Long gone are the days of the Chloranthy Ring.
Graven school boosts spell damage, which is actually good (assuming he casts spells, which...).
Crimson amber medallion +1 gives +7% HP, which is okay, but there are definitely better options.
Other fun facts:
Amber.
So true bestie.
Worth having quick at hand if you're doing any dungeon with those little gargoyle things in 'cos it makes them attack each other. Useless in any other situation 'cos they don't scale well enough with int to be worth the focus they also consume when thrown.
That said, I don't think Musk knows this.
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