I actually liked the graphics and sound limitations of older games (not the earliest 3d but like, late 90s mid 2000s 3d) because the world's were usually small enough to put all the interesting stuff close together and the shittier graphics meant you had to use your imagination, which in turn immersed you more in the world. I try to play new open world photo realistic stuff and I just lose interest because even though it took so much work to make and is a technical marvel, it isn't exciting.
The PS2 was kind of in a sweet spot where you had enough graphical horsepower that everything wasn't an abstract blurry mess of blocks like on the previous generation and game design hadn't completely reached the homogeneity it would later
I actually liked the graphics and sound limitations of older games (not the earliest 3d but like, late 90s mid 2000s 3d) because the world's were usually small enough to put all the interesting stuff close together and the shittier graphics meant you had to use your imagination, which in turn immersed you more in the world. I try to play new open world photo realistic stuff and I just lose interest because even though it took so much work to make and is a technical marvel, it isn't exciting.
That or I'm just old
The PS2 was kind of in a sweet spot where you had enough graphical horsepower that everything wasn't an abstract blurry mess of blocks like on the previous generation and game design hadn't completely reached the homogeneity it would later