Like I said it depends. CK series could be concidered more 'choose your own adventure' visual novel + other stuff on an increasingly growing - or shrinking - strategic level, whereas HOI series could be considered a pseudo-RTS but on a strategic level, whereas Victoria series could be considered a sort of city-builder sort of game but also on a strategic level
<insert paradox game here> doesn't require any spreadsheeting if you know the core mechanics you can beat it with a shit build sorry to be annoying
but those core mechanics are just tweaking your state stats right?
It depends.
I mean the visual novel part combined with that sounds liek a fun enough intersection of game mechanics to add depth
Like I said it depends. CK series could be concidered more 'choose your own adventure' visual novel + other stuff on an increasingly growing - or shrinking - strategic level, whereas HOI series could be considered a pseudo-RTS but on a strategic level, whereas Victoria series could be considered a sort of city-builder sort of game but also on a strategic level