Wow, I can't believe Dark Void didn't just fly off the shelves.
Capcom was probably the worst offender, but Hudson made Bomberman dark, gritty and shitty with Act Zero and Namco made Ace Combat: Assault Horizon with QTEs and a NATO bootlicking plot, and gave Ridge Racer to FlatOut developers Bugbear to turn into a Burnout ripoff with Unbounded. Many such cases!
The game committed a lot of sins, and the QTEs were the least of it. It included much worse than that, including...
And that's just off the top of my head.
AC130 missions can be good. They never are, but it’s basically a twist of the top-down shooter genre (which is a classic for a reason).
It's hideously bad here, thinking about it now the entire game seems to be built for the people who complain about plane games being about 'circling around and around shooting at dots on the screen' while missing that's kinda the point and also being incredibly reductive and showing they didn't actually play the game. Kinda like when someone complains that a mech game doesn't control like a normal shooter, I want to grab them by the shoulders and scream at them that's the point and that if it controlled like a normal shooter it would just be a hideously bad shooter.
And I just remembered the worst part of the game, the fact that there's 2 turret sections in this piece of shit disaster of a train wreck, not counting the AC-130 mission. Netting the minigun turret just as much attention as the two helicopter missions, 3 if we want to count the AC-130 as a turret section.