This has always been a problem with the game industry (or any companies doing 'art'), one game is popular and profit-seekers will be much more quick to approve the funds for a "proven concept" than original ideas.
In fairness, indie game devs often copy recent popular games too, but they do at least often try interesting twists on it.
Yeah, to be fair when I was a kid, sidescrolling platformers and fighting games were overdone in the 16-bit era, then RPGs and 3D platformers in the PS1/N64 era, then we had your "your choices matter and FPS era, and then the Soulslike era.
This has always been a problem with the game industry (or any companies doing 'art'), one game is popular and profit-seekers will be much more quick to approve the funds for a "proven concept" than original ideas.
In fairness, indie game devs often copy recent popular games too, but they do at least often try interesting twists on it.
Yeah, to be fair when I was a kid, sidescrolling platformers and fighting games were overdone in the 16-bit era, then RPGs and 3D platformers in the PS1/N64 era, then we had your "your choices matter and FPS era, and then the Soulslike era.