Really an amazing game. Xenonauts captures most of the magic. I wouldn't mind a straight re-make though.

  • Frank [he/him, he/him]
    hexagon
    ·
    27 days ago

    In a lot of ways it's quite different from the 2012. There's no scripted plot, for on. But for me the biggest thing was, in the new X-Coms, you can get 4 or 6 troops. In OG X-com you could shove up to 14 guys on the Skyranger, enough for multiple fireteams plus overwatch and specialists. I couldn't get over the limited number of troops and way that severely limited your tactical options in the new games.

      • GrouchyGrouse [he/him]
        ·
        27 days ago

        "If it's stupid but it works it ain't stupid" is how I brute forced a lot of those old tactical games as a kid.

      • ssj2marx@lemmy.ml
        ·
        27 days ago

        Gotta say my favorite strat in the original XCom is to have the maximum number of rocket launchers and grenades and just go ham on the aliens.

        • Frank [he/him, he/him]
          hexagon
          ·
          27 days ago

          Even in to the end game i'd have a couple of guys with incendiary autocannons for area denial and to light up the night. The game had so much cool stuff going on. I used missiles a lot and that's where i learned the idea of an assistant ammo bearer. I'd always have a guy loaded up with missiles to accompany the guy with the launcher.