• Smeagolicious [they/them]
    ·
    6 months ago

    the only boomer opinion I allow myself to have is getting kinda slightly mad about modern smash fans claiming it's basically the same as classic format, in-depth fighting games. I don't like melee but the mechanics and execution there are way closer than the others (which are admittedly very fun party games).

    • NephewAlphaBravo [he/him]
      ·
      edit-2
      6 months ago

      They do share the barest fundamentals like spacing, neutral/advantage, combo/trap/punish, especially early-to-mid stock before it transitions to more offstage stuff

      Beyond that I think it's pretty widely accepted now that "platform fighter" is a distinct genre.

      • Smeagolicious [they/them]
        ·
        6 months ago

        Which I think is cool! I just hate to see them compared and given recognition over more "traditional" genres because of popularity. It's honestly like comparing apples and oranges. The offstage mechanics are their own hugely exploitable portion of gameplay that aren't really reflected in the likes of Street Fighter or Tekken etc. and deserve recognition, but damn did I get salty about people trash talking SF in comparison to smash, or for derivative platform fighters like Multiversus 🤮 winning at TGA (tbh a pointless award but yk) over beloved series.

        • NephewAlphaBravo [he/him]
          ·
          edit-2
          6 months ago

          Yeah that probably just comes with the "nintendo nostalgia wankfest" territory unfortunately. If the genre was born out of an original IP like fuckin Brawlhalla or something, it'd still be a side thing to classic fighters instead of people trying to treat it like a competition or even a successor. Anyway fuck multiversus and respect to the classic fighters even if they aren't my thing.